Remnant of lost souls

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Name - Remnants
Size/type : 16ft:800lbs | Magical Beast/Construct | dragon
Class - Animal
speed -
Size: -
Language ( Common, Elven, Dragonic and sylvan High Remnants only )

reference sheets

Remnants 3.5e
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Remnant
Size/type : 16ft:800lbs | Magical Beast / Construct | dragon
environment : any
Organization:
0-30 hatchling ,
30- 50 fawn ,
50-70 buck ,
70+ stag or doe
group of 2 Pair ,
3 -6 flock ,
7+ herd
Challenge rating:2 4 3 6 8
Treasure: Stranded
Alignment: Any
Advancement: N/A
Level Adjustment: N/A
Language ( Common, Elven, Dragonic and sylvan High Remnants only )
Stats : N/A rolled when needed  
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varieties of true dragons (as opposed to other creatures that are similar ) fall into two broad categories : Remnant and High Remnants. High Remnants are born in the same manner as the first Remnant. They are created by a wizard with the soul of a dragon(true) , deer , and swan. They process the soul of a deceased dragon and allow them to live another life with its consciousness intact. Normal Remnants only have a lineage of the soul in it they do not process a dragon's consciousness for they were never dragons , rather
Close Species: Remnant Reference Sheet by Rainseed Remnant Spell List
Mechanics are tailored to D&D mechanics because I use them in a D&D campaign.
For those that are using Remnants in their campaign, a wiki page with stats is in progress.
Draconic Spells (Dark):
Level 1
Acid:
    Acid Arrow: A Remnant summons and throws an acidic arrow that deals 2d4 damage for 2 rounds.
Darkness:
    Darkness:  Sentient shadows are cast in a 20ft area and grant 20% concealment, this area cannot be brightened by normal means or 1st level Seraphatic spells.
    Lullaby:  A Remnant sings an echoing lullaby and causes targets within 60ft to fall asleep for as long as the song continues plus 3 rounds if they fail a 10 DC will check.  The song lasts for 3 rounds and continuing it requires a concentration check of 10, each round the song is sung the target must make the 10 DC to stay awake.
Dea
Remnant Stat Sheet by Rainseed
-WIP- Remnant age progression by Rainseed
Remnant Masterlist
Hazel Wing: Owner, :iconScarecrowZombie-Girl:; Rarity, Uncommon; Spells, 4; Spell list: WIP

Blaze: Owner, :iconScarecrowZombie-Girl:; Rarity, Uncommon; Spells, 4; Spell list: WIP

Daenerys: Owner, :iconScarecrowZombie-Girl:; Rarity, Common; Spells, 2;
Spell list: Lullaby and Strike Lvl 1.

Orion: Community Remnant; Rarity, Uncommon; Spells, 4;
Spell list: Level 1- Necromancer, Earthquake. Level 2- Discern Lies, Gentle Repose.

Faunra: Owner, :iconnovadragon1000:; Rarity, Common; Spells, 2; Spell list: Acid arrow lvl. 1 & Spikes lvl.1.

Bayne Caelholdt: Owner, :iconSilverAngel907: ; Rarity, Mythic; Spells 8;
Spell list: Level 1- Whirlwind, Control Light; Level 2- Deafening, Charm; Level 3- Favored Element Armor (Electricity), Strike, Fatal Glance.

Clarity: Community Remnant; Rarity, Uncommon; Spells, 4;
Remnant Custom Form1. Choose Your Desired Rarity:

Common: $10 paypal or 1,000 points.
Uncommon: $20 paypal or 2,000 points.
Rare: $30 paypal or 3,000 points.
Mythic: $40 paypal or 4,000 points.
Legendary: $50 paypal or 5,000 points.
-If you buy a Rare, Mythic, or Legendary, you get another Remnant for 1/2 the price.-
2. Determine Skill Points:

1. Does your Remnant have horns?
No, 0 horn sets = add 0 Skill Points.
Yes, 1 horn set = add 1 Skill Point + access up to Level 1 Draconic Spells.
Yes, 2 horn sets = add 2 Skill Points + access up to Level 2 Draconic Spells.
Yes, 3 horn sets = add 3 Skill Points + access up to Level 3 Draconic Spells.
Yes, 4 horn sets = add 4 Skill Points + access up to Level 3 Draconic Spells and unique spells.
 
2. Does your Remnant have wings?
No, 0 wing sets = add 0 Skill Points.
Yes, 1 wing set = add 1 Skill Point + access up to Level 1 Seraphatic Spells.
Yes, 2 wing sets = add 2 Skill Po


(c) :iconrainseed:
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