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RPG maker VX Ace - world map

RPG Maker

17 deviations
game level design - Re Fallen Earth

Unity 3D

9 deviations
Literature

historia guidebook - ch 11

historia guidebook Disease and plagues Dark Hylian Necrotic Disease Level 1 Disease Contracted by a Dark Hylian stabbing you in the chest (Which requires a critical hit) with his Dark Hylian Fury Daily Power.   Attack: 15 vs. Fortitude Endurance Improve 20, Maintain DC 15, Worsen DC 10 The target is cured.   Initial Effect You gain the appearance of a Dark Hylian and his Dark Aura if you are a Hylian or Spike Hylian.  second stage Same.   third stage Same.   Final State Same. Special: A Cure Disease ritual only removes the disease if the Skill check on the Ritual is 20 or higher. ---- Grey Lotus Parasite Level Varies Disease

Core :rulebook

60 deviations
Literature

D and D - Catgirl/Catboy 3e

Found mostly anywhere there are civilized folks, every catgirl grows up on a foster home as another member of the family, acting as partner and friend to the inhabitants of the house she inhabits. Personality To those unfamiliar with them, catgirls appear carefree and irresponsible, and in most cases, that is exactly right. Catgirls are used to being forgiven and pampered, and seem to have an almost unnatural ability to get into troubles of all kinds. Growing up in foster homes, they tend to adopt the world view of their adoptive parents, while still somehow managing to get in and out of troubles. A catgirl will usually remain under the sam

Core :player notes

6 deviations
Literature

MMG - Luna faerie rabbit

Luna faerie rabbit Size/Type: Elysian | Spirit  ( True Neutal ) Hit Dice: Initiative: Speed: fly 15 ft. (average) Armor Class: Base Attack/Grapple: Attack: Full Attack: Space/Reach: - Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Standard Alignment: True Neutal Advancement: Level Adjustment: — Combat

Core :3.5e notes

26 deviations
Literature

D and D dragon rider powers

Powers Lv 1 Stenr reisa  Dragon Rider Attack 1 As the enemy charges towards you, you shout "Stenr Reisa!" which sends a pepple into the creature's skull, killing it. At-Will Star.gif Arcane, Implement Standard Action  Ranged 10 Attack: Intelligence Vs. AC Hit: You deal 1[W]+your Int. Mod. bludgeoning damage. Special: The damage increases to 2[W]+your Int. Mod. bludgeoning damage at level 21. Brisingr  Dragon Rider Attack 1 Nocking your arrow to your bow, you shout "Brisingr!" and let loose the arrow, which erupts into flame. Encounter Star.gif Martial, Arcane, Weapon, Implement Standard Action  Melee or Ranged Attack: Strength or

Core :4e notes

3 deviations

5e game term

something brought up in a discussion with ~transcendantviewer (https://www.deviantart.com/transcendantviewer) regarding D&D 5e Rest Deprivation. Living in extreme conditions or surviving for long periods fending off predators can wear you down and can eventually kill even the hardiest of adventurers. If you go too long without taking a long rest, you will begin to die, slowly but surely. You can go a number of days without finishing a long rest equal to your Constitution Modifier (Minimum 1). After that many days, you must make a DC 17 Constitution Saving Throw or suffer one level of Exhaustion. The DC of this Constitution Saving Throw increases by 1 each day after the first. I

Core :5e notes

8 deviations
Literature

pathfinders - Dragon Horse

The glossy alabaster coat of this noble horse ripples with muscles, while its hooves shimmer with pale blue energy. Dragon Horse  CR 9 XP 6,400 NG Large magical beast (air) Init +7; Senses darkvision 120 ft., know alignment, low-light vision; Perception +17 DEFENSE AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, –1 size) hp 105 (10d10+50) Fort +12, Ref +10, Will +9 OFFENSE Speed 60 ft., fly 120 ft. (good) Melee 2 hooves +16 (2d6+7 plus 1d6 electricity) Space 10 ft.; Reach 10 ft. Special Attacks breath weapons, flying charge STATISTICS Str 24, Dex 17, Con 21, Int 16, Wis 18, Cha 21 Base Atk +10; CMB +18; CM

Core :Pathfinder notes

1 deviation
Literature

character sheet - Jujin

Jujin / Rika race- Angelic crystal dragon ( shapeshifter ) element - Light / crystal description - this spirit takes form of a feathered white dragon crystalline body , it carries a sphere in this dragon form or a angel like spirit named rika which is its true form.  summon has 2 forms its skills are dependent of which form its in dragon or angel both forms can use white elements. in her past she was part of a clan of angel warriors , to protect her home clan she offered herself to be made into a weapon by a rival clan or in their words a enemy of her clan to protect them the result of the experiments turned her into a white crystal dragon

Official :character reference sheets

29 deviations
Literature

Character sheet - starlight ( stella )

Name: Starlight Age: unknown Breed: flosnati Phenotype: Plumeria Gender: Female Bloodline: N/A Bio : Starlight ( aka stella ) is a nature spirit from the world of Arcana. Named starlight or Hikari by the inhabitants of one of the worlds in the universe of stellar ocean for a star shard that fell from the heavens into the ground. The inhabitants a local shaman of the area then took note of the strange behavior of the shard that appears to be egg shaped. It feels warm to the touch and something then brushed against the mind of the shaman when they touched it... An emotion of sorts or a vision of their race from a distant world. The vision told the shaman to bury the shard in a safe location. Then when the time comes you can see the true me. The shaman agrees to the request and took the shard to a remote area in the mountains deep in the lands of the dragon clan and buried it. Days later the star shard sprouted and grew taller day by day till months later grew into a plant that

Official :Deities and spirits

7 deviations
Literature

D and D3.5e Duskblade -- Master of Sword and Spell

The D&D game's arcane spells allow characters to accomplish dramatic things on the battlefield -- wizards are justly feared. Still, there's something deeply satisfying about defeating a powerful enemy with naked steel. The duskblade class from Player's Handbook II melds arcane power with straight-up fighting ability. Some duskblades forget that they can fill two roles in an adventuring party and tend to favor either their martial or arcane sides. Such characters never quite achieve their full potential. Other duskblades can lead the charge into battle and toss off a few spells to even the odds when things get tough. Such characters are deadly

Official :Classes

32 deviations
Literature

PRESTIGE CLASS - Champions of Torm

Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil. Hit die: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2 + int modifier Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon special

Official :Prestige Classes

13 deviations
Literature

dungeons and dragons 5e play test - dungeon master

Harusame Weapon(Longsword) Legendary, (requires attunement by a member of the Paladin or Cleric(LG) class). Harusame is a blade forged with light and tempered by those that wield it. It is a blank canvas, awaiting the brushstrokes of a wielder. Those with purity in their heart can awaken its beauty and divine strength while those with darkness and turmoil in their souls can access its corruption. Those that walk the line can access both forms, but only make use of one at a time. Wielder Requirements: To make use of Harusame’s unlocked abilities, a character must possess a Charisma score of at least 13 and be capable of casting 1

Official :Artifacts

9 deviations
Literature

Memoria

Time & age --------------------------------- in the material plane the time flow is normal , but in  the celestial or at the netherworld the time flow is faster one day in the material world can be 3 days in the other world. in the spirit, dream, and shadow realm time is slowed and other times stopped. age young adolescent young adult adult middle age old very old venerable spirit/immortal

Metaphysics : The original world - Memoria

9 deviations
Literature

Eternal Sphere

Magic ============================================= School    Abjuration    Conjuration        Calling        Creation        Healing        Summoning        Teleportation    Divination        Scrying    Enchantment        Charm        Compulsion    Evocation    Illusion        Figment        Glamer        Pattern        Phantasm        Shadow    Necromancy    TransmutationSpell Domains https://dnd-wiki.org/wiki/Category:Domain Arcane Spells Wizards, sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results. Divine Spells Clerics, druids, experienced

Metaphysics : The World reborn - Eternal Sphere

13 deviations
Literature

Stellar Ocean

Homeworlds gaia avalon ( spirit link or dream link ) summon spirit earth engineering , artificer class Rokugan ( ancestral link ) samuari class

Metaphysics : The Universe - Stellar Ocean

4 deviations
Rainbow Unicorn Fairy Bunny

Metaphysics : The Dream Realm - Elysian

4 deviations
Character sheet -

Metaphysics : The Spirit Realm - Daemons

3 deviations