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D and D3.5e Duskblade -- Master of Sword and Spell

The D&D game's arcane spells allow characters to accomplish dramatic things on the battlefield -- wizards are justly feared. Still, there's something deeply satisfying about defeating a powerful enemy with naked steel. The duskblade class from Player's Handbook II melds arcane power with straight-up fighting ability. Some duskblades forget that they can fill two roles in an adventuring party and tend to favor either their martial or arcane sides. Such characters never quite achieve their full potential. Other duskblades can lead the charge into battle and toss off a few spells to even the odds when things get tough. Such characters are deadly

Official :Classes

32 deviations
Literature

PRESTIGE CLASS - Champions of Torm

Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil. Hit die: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2 + int modifier Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon special

Official :Prestige Classes

13 deviations
Literature

dungeons and dragons 5e play test - dungeon master

Harusame Weapon(Longsword) Legendary, (requires attunement by a member of the Paladin or Cleric(LG) class). Harusame is a blade forged with light and tempered by those that wield it. It is a blank canvas, awaiting the brushstrokes of a wielder. Those with purity in their heart can awaken its beauty and divine strength while those with darkness and turmoil in their souls can access its corruption. Those that walk the line can access both forms, but only make use of one at a time. Wielder Requirements: To make use of Harusame’s unlocked abilities, a character must possess a Charisma score of at least 13 and be capable of casting 1

Official :Artifacts

9 deviations
Literature

Memoria

Time & age --------------------------------- in the material plane the time flow is normal , but in  the celestial or at the netherworld the time flow is faster one day in the material world can be 3 days in the other world. in the spirit, dream, and shadow realm time is slowed and other times stopped. age young adolescent young adult adult middle age old very old venerable spirit/immortal

Metaphysics : The original world - Memoria

9 deviations
Literature

Eternal Sphere

Magic ============================================= School    Abjuration    Conjuration        Calling        Creation        Healing        Summoning        Teleportation    Divination        Scrying    Enchantment        Charm        Compulsion    Evocation    Illusion        Figment        Glamer        Pattern        Phantasm        Shadow    Necromancy    TransmutationSpell Domains https://dnd-wiki.org/wiki/Category:Domain Arcane Spells Wizards, sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results. Divine Spells Clerics, druids, experienced

Metaphysics : The World reborn - Eternal Sphere

13 deviations
Literature

Stellar Ocean

Homeworlds gaia avalon ( spirit link or dream link ) summon spirit earth engineering , artificer class Rokugan ( ancestral link ) samuari class

Metaphysics : The Universe - Stellar Ocean

4 deviations
Rainbow Unicorn Fairy Bunny

Metaphysics : The Dream Realm - Elysian

4 deviations
Character sheet -

Metaphysics : The Spirit Realm - Daemons

3 deviations
nightmare dragon

Metaphysics : The Shadow Realm - Dark world

2 deviations
Literature

Stellar Ocean

the Celestials -------------- http://okami.wikia.com/wiki/Celestials the home of the gods and divine beings well as the Celestials and the spirits of the brush originate from. It should not be confused with the outerworld - Celestia since this plane coexists with all worlds for the reason of all worlds have a Heaven and Hell. It is depicted as an island floating in the sky. the only way to reach it is the ark of yamato. Among the few major landmarks that are clearly visible are a forested mountain range, something resembling a large lake or an ocean, and a single, grand mountain, looming in the distance, watching over the land from its sk

Metaphysics : The Celestial Plane

1 deviation
Literature

Stellar Ocean

Mystic races ( short for mystical ) ================================== Aka alien , cosmic , demigods , or god like Races. Mystic races have the power to steer the forces of nature. They are various species and races that are sentient to a level that humans cannot comprehend and are a bit aloof in nature. Most are neutral aligned. The existence of these are much very well the ones who keep the world together. =============== Eridanus Eridanus aren't humans, and though they can present themselves as humanoid when interacting with people, they're happiest in a form veering towards their more natural state, which tends to mean animalistic fe

Metaphysics : The Mystic races

10 deviations
Character sheet - night phantom

Metaphysics : The Spirit Home World - Gaia Avalon

39 deviations
Literature

Stellar Ocean

Planets ===================================================== Earth Structure a modern , industrial or sci-fi world Religion FORCES AND PHILOSOPHIES Technology level modern or sci-fi / Technology had advanced to high levels to a point they begin explore the furthest reaches of space. Humanity begin using weapons and tools powered by pure energy. Focal points of magic Magic is a long and forgotten art , although rare shamans still exist and take part in a tournament that takes place ounce every 500 years.  The appearance of the two stars of destruction, Ragoh and Keito, flying across the sky, proclaims to all the Shamans of the start o

Metaphysics : The Pinnacle of Technology - Earth

12 deviations
DM06 | Nazeem

Metaphysics : The Dusker Home world - Isolde

10 deviations
Literature

Stellar Ocean - Community Remnant ( Collab )

Planets ===================================================== Unamed planet Structure The Remnant's homeworld if there is even one is a place of mystery , where magic is commonplace , Noble houses rival kingdoms in power , and elemental vehicles make travel to the far corners of the world possible. The structure of this world is much like earth. Religion loose pantheon Technology level renaissance Focal points of magic The focal point relates to the five great countrys Land of Air, Land of Earth, Land of Lightning, Land of Fire, Land of Water Which is named after the dominant nature of each of the areas. Pantheons - TBA Elemental

Metaphysics : The Remnant Home World

4 deviations
World Running

Monster manual :Daemons

2 deviations
Draekon Race Sheet

Monster manual :Draekon

1 deviation